C++ Template | variadic template C++

Variadic Template C++: Implementing Unsophisticated Tuple

Reading Time: 8 minutes From C++11, std::tuple is an incredible expansion to Modern C++, that offers a fixed-size col­lec­tion of het­ero­ge­neous values. Un­for­tu­nately, tu­ples can be somewhat dubious to manage in a conventional fash­ion. But, subsequently released C++ stan­dard in­tro­duced a few fea­tures & […]

C++ Template | variadic template C++

C++ Template: A Quick UpToDate Look(C++11/14/17/20)

Reading Time: 18 minutes I know, it’s been a while since the last time I published something newbies-friendly on my blog. The main reason is that most of my readers are either experienced devs or from C background having modest C++ encounter. But while […]

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Watchdog Timer(WDT) & Window Watchdog Timer(WWDT)

Reading Time: 5 minutes In the embedded systems/SoCs, Watchdog Timer(WDT) is the basic, subtle and essential circuit/ic. No matter, how good you write your firmware/software. There are always unexpected situations like your program may stick in an infinite loop, hung somewhere or hardware burn-out/failure. […]

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What Is Design Pattern?

Reading Time: 7 minutes After hitting a certain level of experience & spending quite enough time in the industry, I have realised the importance of designing/architecting system & software. So I have started looking into system/software design & got to know nothing can better […]

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Single Responsibility Principle in C++ | SOLID as a Rock

Reading Time: 4 minutes This article is the first part of a five-part series about SOLID as Rock design principle series. The SOLID design principles focus on developing software that is easy to maintainable, reusable & extendable. In this article, we will see an […]

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Open Closed Principle in C++ | SOLID as a Rock

Reading Time: 6 minutes This is the second part of a five-part article series about SOLID as Rock design principle. The SOLID design principles, when combined together, make it easy for a programmer to craft software that is easy to maintain, reuse & extend. […]

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Liskov’s Substitution Principle in C++ | SOLID as a Rock

Reading Time: 5 minutes So you know how to code in general, understand the object-oriented programming, learned C++, and completed at least one Software Development Course (if you’re not there yet, these articles aren’t for you). You can write software easily if you know […]

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Interface Segregation Principle in C++ | SOLID as a Rock

Reading Time: 4 minutes Interface Segregation Principle in C++ is the fourth & by far the simplest design principle of a series SOLID as a Rock design principles. The SOLID design principles focus on developing software that is easy to maintainable, reusable & extendable. […]

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Dependency Inversion Principle in C++ | SOLID as a Rock

Reading Time: 4 minutes Dependency Inversion Principle in C++ is the fifth & last design principle of a series SOLID as a Rock design principles. The SOLID design principles focus on developing software that is easy to maintainable, reusable & extendable. In this article, […]