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What Is Design Pattern?

Reading Time: 7 minutes After hitting a certain level of experience & spending quite enough time in the industry, I have realised the importance of designing/architecting system & software. So I have started looking into system/software design & got to know nothing can better […]

Single-Responsibility-Principle-in-C-SOLID-as-a-Rock-vishal-chovatiya

Single Responsibility Principle in C++ | SOLID as a Rock

Reading Time: 4 minutes This article is the first part of a five-part series about SOLID as Rock design principle series. The SOLID design principles focus on developing software that is easy to maintainable, reusable & extendable. In this article, we will see an […]

Open-Closed-Principle-in-C-SOLID-as-a-Rock-vishal-chovatiya

Open Closed Principle in C++ | SOLID as a Rock

Reading Time: 6 minutes This is the second part of a five-part article series about SOLID as Rock design principle. The SOLID design principles, when combined together, make it easy for a programmer to craft software that is easy to maintain, reuse & extend. […]

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Liskov’s Substitution Principle in C++ | SOLID as a Rock

Reading Time: 5 minutes So you know how to code in general, understand the object-oriented programming, learned C++, and completed at least one Software Development Course (if you’re not there yet, these articles aren’t for you). You can write software easily if you know […]

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Interface Segregation Principle in C++ | SOLID as a Rock

Reading Time: 4 minutes Interface Segregation Principle in C++ is the fourth & by far the simplest design principle of a series SOLID as a Rock design principles. The SOLID design principles focus on developing software that is easy to maintainable, reusable & extendable. […]

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Dependency Inversion Principle in C++ | SOLID as a Rock

Reading Time: 4 minutes Dependency Inversion Principle in C++ is the fifth & last design principle of a series SOLID as a Rock design principles. The SOLID design principles focus on developing software that is easy to maintainable, reusable & extendable. In this article, […]

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Factory Design Pattern in Modern C++

Reading Time: 7 minutes In software engineering, Creational Design Patterns deal with object creation mechanisms, i.e. try to create objects in a manner suitable to the situation. In addition to this basic or ordinary form of object creation could result in design problems or […]

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Builder Design Pattern in Modern C++

Reading Time: 6 minutes In software engineering, Creational Design Patterns deal with object creation mechanisms, trying to create objects in a manner suitable to the situation. The basic or ordinary form of object creation could result in design problems or added complexity to the […]

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Prototype Design Pattern in Modern C++

Reading Time: 7 minutes Prototype Design Pattern is a Creational Design Pattern that helps in the prototyping(creating/copying cheaply) of an object using separate methods or polymorphic classes. You can consider the prototype as a template of an object before the actual object is constructed. […]

Singleton Design Pattern in Modern C++ vishal chovatiya

Singleton Design Pattern in Modern C++

Reading Time: 6 minutes In software engineering, Creational Design Patterns deal with object creation mechanisms, i.e. try to create objects in a manner suitable to the situation. The basic or ordinary form of object creation could result in design problems or added complexity to […]